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28 posts tagged with "wasmCloud"

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||5 min read

Earlier this year, alongside our friends at DevPost, we launched the Cosmonic Distributed WebAssembly Hackathon and encouraged you all to get creative with Wasm and the Cosmonic platform.

We asked you to take your ideas, whether something that would improve your daily work, something that could replace functionality in an existing application, or be the beginnings of a potential startup and implement them using WebAssembly, hosted on Cosmonic.

We saw hundreds turn out to build hacks, side hustles and creative ideas on Cosmonic, and to snag a share of our $4,500 prize pot -- and we weren't disappointed!

Cosmonic Wasm Hackathon Winners
||3 min read

Come build your ideas, side projects, and hacks on Cosmonic to win a share of a $5,500 prize pot💰! This week we launched our distributed WebAssembly hackathon in partnership with DevPost, and we're inviting everyone, worldwide, to come join. Our only requirement is that you build your project with the CNCF application runtime wasmCloud and run it on Cosmonic; the rest is up to you!

Cosmonic Distributed WebAssembly Hackathon
||4 min read

There is nothing more chaotic today than the current state of cybersecurity.

In my latest article in The New Stack, “How Web Assembly Can Mitigate the Software Supply Chain Crisis,” I discussed the relative ease with which today’s predominant method for building software allows for malware infection across all components of an application.

Until now, the method for building software relied on the aggregation of software components that often lack distinct security boundaries between them.

Mitigate Supply Chain Risk with WebAssembly
||2 min read

During WasmDay and KubeCon EU, a handful of cloud native developers demonstrated how they’re using WebAssembly and wasmCloud to simplify distributed application development and dramatically reduce their costs.

In his Lightning Talk, “wasmCloud and Bevy ECS: Solution to Woe of Indie Game Developers” Alan, Poon Yong Quan demonstrated how he’s using wasmCloud and Bevy ECS, a data-driven game engine built in Rust, to lower cloud platform costs for multi-player games.

Low-Cost Cloud for Indie Game Developers
||3 min read

Imagine rapid development of platform-agnostic multi-cloud, multi-edge and far-edge platforms that run at near native speeds anywhere, at any scale. Fast, secure-by-default, distributed application development that eliminates entire classes of security and portability challenges at significant cost savings.

That’s the power and possibility of Cloud Native technologies and WebAssembly, a Better Together story that will take center stage in Valencia on the eve of KubeCon EU 2022.

KubeCon EU: Pioneering wasmCloud Use Cases
||5 min read

One of the things we've run into as we've worked with customers and developed our own examples at Cosmonic is the need to serve UIs that are consuming services you are running inside of wasmCloud. Our own examples required you to either run the UI using npm or to run a docker image. This felt less than ideal and didn't fit with our vision of WebAssembly being the future of distributed computing.

We just released a new version of the petclinic example that demonstrates how you can bundle up a UI for your application into a single actor. Now when you start the full petclinic example, the API and UI are served from the same place

Running your UI on wasmCloud
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